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Accessibility in Voice – an interview with our UX designer, Sara Oliver

Accessibility in Voice – an interview with our UX designer, Sara Oliver

Oana Ciobotea: What is your understanding and experience of accessibility when working in voice projects

Sara Oliver: Something which I agree, and I’ve been hearing quite a few times, is that all of us, to some degree or at a certain point in our lives, become partly or fully disabled. Open Voice, during the workshop on accessibility, shared a fantastic image that explains this idea.

We can always break an arm or a leg, lose our sight temporarily, or even lose our voice at a friend’s gathering. Just consider how many people use glasses in the world. Therefore, when talking about accessibility, we must see beyond a special condition, especially in User Experience Design.

I’ve personally never seen Voice as the only mode to enhance accessibility. I am a strong advocate of multimodality.

From a user perspective, considering different contexts and channels to carry on an interaction makes things easier. For example, suppose you break your right arm, and you are a right-handed person. You now have a temporary disability. As a result, you will type a message on your smartphone very slowly. Still, you care to overcome that by controlling most of the functions of your phone via Voice, changing from voice to tap to your convenience.

Info graphic showing Microsoft´s Design Manual for accessibility
Source: Microsoft´s Inclusive Design Manual

Oana Ciobotea: What would be the challenges/opportunities

Sara Oliver:

When designing your user personas, it’s always good to have a broad list, including personas with different kinds of disabilities. This way, you make sure you don’t miss on a big group of people (one billion people, or 15% of the world’s population according to WorldBank.org).

This research period, primarily based on interviews, can be challenging but essential to set the ground for the project. We must understand people’s experiences and where they are coming from. For example, I am not blind, so I don’t know what kind of needs and issues a bling person encounters in their everyday life. I could imagine them, but it’s essential to go outside your worldview and be curious to learn how others perceive their day.

As a UX designer, but also as a person, you cannot make assumptions for anyone. It can be a challenge to accommodate everyone’s needs, but the world is a diverse place.

All of this it’s really an opportunity—an opportunity to expand and broaden up your own vision of the world through the lens of others. We can try to make technology as inclusive a possible, but there will always be things to innovate and improve. It’s better when we don’t get too comfortable as designers. We must always keep our critical thinking alert, getting out of our comfort zone every time we have the chance. By being critical, you will find the next improvement.

Oana Ciobotea:

How do you bring accessibility in our current voice projects?

Sara Oliver:

By bringing different modes together—visuals, touch, sounds, or ways to interact and receive information from technology, you are already planning for different touchpoints of accessibility. That is why I am a big advocate for multimodality.

Imagine you suddenly lose your voice; then you don’t have a problem because you can use your hands to touch the screens and interact with your devices. Most of our technology supports touch, but what if you break your arm? If your devices support voice, then you can use voice commands and meet your goals faster. Bringing voice into a project is already building for inclusivity. Moreover, our entire team is constantly informing themselves and sharing articles on how to design for better accessibility and inclusion.

Oana Ciobotea:

How do you convince managers to take accessibility into account?

Sara Oliver:

I’ve been observing a constant evolution in the growth of positive values in the business and technology sectors. Nevertheless, it is hard to empathize with these topics if you don’t have a close case to relate to.

People sharing their experiences over the internet helps increase our awareness and consciousness over these topics, and it is crucial we stay open and ready to listen.

It is highly relevant to keep talking, advocating, and educating for fairness and equity in our designs. We must keep showing how virtual assistants and multimodality can facilitate accessibility and not give away our vision and values.
Sara Oliver G.V. / UX designer at VUI.agency

Moreover, when you design for a group of people with extreme life conditions or disabilities, you are helping everyone else in between. Planning for a broad spectrum of scenarios helps you cover a wide range of use cases. In the end, your business will reach more people.

Oana Ciobotea:

Do you admire any projects that design for accessibility

Sara Oliver:

Many great projects have been born in the last few years that are great and design for inclusivity. But I recently came across one that I really liked.

The University of the Basque Country (UPV/EHU) has a laboratory called Aholab that researches Text to Speech Conversion, Speech and Speaker Recognition, and Speech Processing in general. They’ve initiated a project called #DonaTuVoz (#DonateYourVoice). Each person can record their voice to create a “Synthetic Voices Bank” to help people with oral disabilities or who have lost their voice.

So basically, people that have lost their voice can find a new way to speak.

This project was initiated for people diagnosed with ALS (Amyotrophic Lateral Sclerosis). People in this condition gradually lose their Voice and body control, like the famous physicist Stephen Hawking. It’s beautiful to see a project that doesn’t require much effort but changes people’s lives. In the end, this is what it looks like to build for equity.

Oana Ciobotea:

What is your vision for a more accessible future?

Sara Oliver:

I hope, and work, for a future in which designing for accessibility doesn’t imply an extra effort. Planning in our design for all sorts of disabilities should be part of our day-to-day job. We must naturalize it.

Artwork showing accessability and inclusiveness in a creative way with men standing on boxes and all of them are able to watch a football match
Illustration by Angus Meguire by from the Interactio Institute for Social Change

Authors

More articles by Sara Oliver G.V.

Loneliness, Elderly, and Healthcare Voice Assistants

  • #VUI Design
Sara Oliver G.V.

Could a voice assistant help alleviate the feeling of loneliness in our elderly? Loneliness and the elderly are very familiar concepts that most of the time, sadly, go hand in hand. To answer this, we must first use our empathy to understand this feeling’s why’s and nuances.

Read blog post

Why Multimodality and Multidevice is a Big Trend in 2021

  • #Voice UX
Sara Oliver G.V.

Looking back to the past year, we can see how voice technology is exponentially growing. Spending time at home, the lack of communication with the outside world, and the rise of our internet usage are a few elements influencing the adoption speed. As Brian Roemmele (president of Multiplex) said, the Voice-First sector will continue to be the fastest adopted technology in history.

Read blog post
Related articles

Loneliness, Elderly, and Healthcare Voice Assistants

  • #VUI Design
Sara Oliver G.V.

Could a voice assistant help alleviate the feeling of loneliness in our elderly? Loneliness and the elderly are very familiar concepts that most of the time, sadly, go hand in hand. To answer this, we must first use our empathy to understand this feeling’s why’s and nuances.

Read blog post